Work in Progress
currently i'm working on a Procedural environment solution, designed to generate realistic natural environments suited for a multitude of games, and when it has progressed I will soon show some of it.
For now here is my previous completed project is a Procedural Railroad system, it is designed to automatically generate a fully functional railroad based on a number of input curves,
at every intersection a switch is automatically generated, which is fully prodedural and tangent, also a full electrics system is created. with correct pillar placement
to learn more about this project please follow the link at the bottom of the page to access the paper, the Final grade for ths specialisation assignment was a 9. of which I am very proud.
I hope the paper is of any use, here is the LinkOther work
A lecture about gamedesign and gamebalancing it can be viewed:
here
Arauna Realtime Raytracing